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Werewolf Clay Sculpt

Comparison

Comparison

Base Sculpt Bust turnaround

Base Sculpt Bust turnaround

Base Sculpt wireframe

Base Sculpt wireframe

Base Sculpt turnaround

Werewolf Clay Sculpt

This is a sculpting practice I created in ZBrush 2024. I’ve always wanted to sculpt an anthropomorphic wolf character, and since 2022, I’ve gone through a bunch of iterations of a muscular werewolf in Blender. When I switched over to ZBrush, I really focused on learning the core fundamentals of sculpting—and while I was diving into that, this piece slowly started coming together. It went through a lot of sculpting, polishing, reworking, and fine-tuning before it finally reached the version it is now. I’m pretty proud of how it turned out and excited to keep exploring more characters and forms in ZBrush going forward. The sculpting and detailing were done in ZBrush, and I used Autodesk Maya for the retopology.